Units function on action points, and the more points one spends to perform actions, the longer it will take for their next turn to come up in the timeline.Ĭertain actions can use delays or key off of other actions in order to chain together for devastating moves if planned well. Missions use a turn-based battle system similar to something like X-Com or Into the Breach, where a timeline is shown at the bottom to declare which character or enemy will act, and in what order. The Blademaster is focused on damage, the Shieldbearer on defense and smaller bursts of damage, and the Soulsinger provides ranged damage and protection. Each Daughter is generated as needed by the player and can be assigned one of three classes - Blademaster, Shieldbearer, and Soulsinger. What is clear is that the player commands “Daughters” - female warriors birthed from their “Mother” and tasked with protecting the world. What the enemy creatures are, what their goals are, and even basic information about the player’s character and role are shrouded in a mystery that is slowly unraveled as one battles in a roguelike isometric, tactical turn-based combat against hordes of extradimensional beings. This is Othercide, or at least the premise as it’s presented. Each epic battle leads only to the next, and a defeat starts the cycle anew. WTF Standard missions are “Impossible” difficulty.Ī dark world between dimensions and heroic female warriors battling monsters beyond the veil of reality. For more information, check out our guides and features hub.HIGH The crazy cool aesthetic of dark demonic warfare. All your Daughters (even those that survived the battle) will end up in the cemetery, but you could use a Resurrection Token on them if you wish. Oh, and since you’re done with this boss, you could restart with a new recollection/playthrough. This will have all newborn Daughters start at level 15, the level cap. Well, it was still tough, but the cheese made everything manageable.Īfter beating the Suffering, you’ll obtain the best Remembrance in the game: the Flower of Paradise. In many ways, this whole incident made the ultimate boss fight in Othercide almost a breeze. This led to my Shieldbearer constantly taking actions, nullifying a lot of damage, and delaying the Suffering’s actual abilities (due to Slam). The funny thing is that the Suffering’s Pain skill - which causes damage due to the HP drain effect - procs the Shieldbearer’s Blacksmith’s Grace too. It might be a bug, or it might be working as intended, I’m not quite sure.īasically, I popped Blacksmith’s Grace which boosts the Shieldbearer’s armor and initiative whenever she’s attacked. I actually had Soulsingers focus primarily on buffing and interrupting since they had lower damage output compared to my Blademaster and Scythedancer.Īs for my Shieldbearer, her abilities were indispensable because of a weird cheese. Since it heals for 150 HP, you need to ensure that each attack will significantly do more than that. Sure, your Soulsinger’s okay, but those two others that are now close to the boss will take damage. For instance, the entity might swap with your Soulsinger who’s right next to two other units. The main one that you need to watch out for is Ordeal since this auto-swap ability can put you in a world of hurt. The Suffering boss has a number of extremely deadly attacks and reaction skills. Purity (phase transition) – after reaching 60% health resets initiative to zero (takes a turn after you’re done).Hardship (instant) – does 1,000 damage in cross-shaped areas emanating from each Daughter (seen below).Distress (instant) – delays all Daughters for 20 initiative.
Love (reaction) – interrupts a melee attack has a knockback effect.Pain (reaction) – drains 150 HP from each Daughter whenever Suffering is attacked.Ordeal (instant) – switches positions with the furthest Daughter explodes for up to 600 damage to herself and nearby Daughters after swapping.
Shieldbearer othercide free#
Daughters that die here won’t matter since the game would end either way (though you’re free to start a new recollection afterward). Oh, and since this is the last battle in Othercide, I won’t fault you for taking risks. Be forewarned because of the boss’ high health since this will be a war of attrition. Ideally, you should’ve only taken minimal damage during the Nucleus encounter so you’re still in tip-top shape for this one. The Suffering will be your ultimate test in Othercide, so you better make sure you’re prepared. The final battle: The Suffering boss fight